This is an environment piece I made for my entry to the Ubisoft NEXT competition for 3D Art. Rendered in real-time in UE4. It has been a fun ride ever since I started working on this piece, especially with all the scrap and re-do's that I have to do to get it as far as this. I am incredibly proud of the outcome and with all the hard-work that I have put in to this environment.
All aspect in the scene were created by me except for the smoke particle and satellite material from starter content.