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Aerol Aratia
Aerol Aratia
3D Environment Artist @ Flameborn Games
Toronto, Canada

Summary

3D Environment Artist who specialize in 3D modelling, Texturing, and lighting.

I have a great understanding of Unreal Engine, optimized game ready models, complex material shaders, and PBR workflow from texturing, Trim sheets, UV space utilization, Texel density and RGBA layers.

I always aim to improve my artistic skills and hopes to bring a positive environment to the team.

Skills

Environment Design3D ModelingEnvironment ModelingLightingProp ModelingTexturingUV MappingPBR TexturingTexture BakingUnreal Engine

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Premiere
Premiere
SpeedTree
SpeedTree
DaVinci Resolve
DaVinci Resolve

Experience

  • 3D Environment Artist at Undaunted Games
    Montreal, CA
    September 2023 - July 2024

    Created Assets

    Designed maps and set dressing

    Optimization, Textures, modelling

    Generated Foliage

    Used Speedtree, Maya, Substance Painter

    Worked close with art director

    Created Advance Materials

  • 3D Jr. Foliage Artist at Mainframe Studios
    Vancouver, Canada
    April 2022 - December 2022

    Works with Lead Artist to create foliage assets.

    Set Dressing ground levels with grass and foliage assets using Mash nodes in Maya.

    Creates Trees using Speedtree using a concept art provided.

  • 3D Environment Artist at Sponsee Studio - Contract
    Remote, Singapore
    January 2022 - April 2022

    Responsible of creating multiple Arena levels, and generating advance materials for different variations of color.

    Generates foliage using Ue4 and finding fastest way to achieve procedural spawn objects to create a forest.

    Working closely with concept artist and analyzing technical problems that may encounter before proceeding pre-production.